private void Update() { _prevPointerDownState = _pointerDownState; if (UnityEngine.Input.GetMouseButtonDown(0)) { OnPointerDown?.Invoke(); _pointerDownState = true; } if (UnityEngine.Input.GetMouseButtonUp(0)) { OnPointerUp?.Invoke(); _pointerDownState = false; } Vector2 mousePosition = UnityEngine.Input.mousePosition; Vector2 posDifference = mousePosition - _prevMousePos; if (posDifference.magnitude > 0f) { OnPointerMoved?.Invoke(posDifference); _prevMousePos = mousePosition; if (_prevPointerDownState && _pointerDownState) { OnPointerDragged?.Invoke(posDifference); } } }
/// <summary> /// Executes the OnPointerUp trigger. You can force an execution of this trigger (regardless if it's enabled or not) by calling this method with forcedExecution set to TRUE /// </summary> /// <param name="forcedExecution">Fires this trigger regardless if it is enabled or not (default:false)</param> public void ExecutePointerUp(bool forcedExecution = false) { if (forcedExecution) { if (debugThis) { Debug.Log("DebugMode - UIButton - " + name + " | Executing OnPointerUp initiated through forcedExecution"); } OnPointerUp.Invoke(); return; } if (useOnPointerUp) { if (debugThis) { Debug.Log("DebugMode - UIButton - " + name + " | Executing OnPointerUp"); } if (interactable) { OnPointerUp.Invoke(); } } if (useOnLongClick) { StopLongClickListener(); } }
private void ProcessButtonUp(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, null); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; if (pointerUpEvent != null) { // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, null); bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); bool isSameEntityThatWasPressed = AreCollidersFromSameEntity(raycastInfoPointerEventLayer.hitInfo, lastPointerDownEventHitInfo); if (!isOnClickComponentBlocked && isSameEntityThatWasPressed) { bool isHitInfoValid = raycastInfoPointerEventLayer.hitInfo.hit.collider != null; pointerUpEvent.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit, isHitInfoValid); } pointerUpEvent = null; } string sceneId = SceneController.i.currentSceneId; if (useRaycast && raycastGlobalLayerHitInfo.isValid) { CollidersManager.i.GetColliderInfo(raycastGlobalLayerHitInfo.hit.collider, out ColliderInfo colliderInfo); WebInterface.ReportGlobalPointerUpEvent( buttonId, raycastInfoGlobalLayer.ray, raycastGlobalLayerHitInfo.hit.point, raycastGlobalLayerHitInfo.hit.normal, raycastGlobalLayerHitInfo.hit.distance, sceneId, colliderInfo.entity != null ? colliderInfo.entity.entityId : null, colliderInfo.meshName, isHitInfoValid: true); } else { WebInterface.ReportGlobalPointerUpEvent(buttonId, raycastInfoGlobalLayer.ray, Vector3.zero, Vector3.zero, 0, sceneId); } }
private void ProcessButtonUp(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { IWorldState worldState = Environment.i.world.state; RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; if (pointerUpEvent != null) { // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]); bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); bool isSameEntityThatWasPressed = AreCollidersFromSameEntity(raycastInfoPointerEventLayer.hitInfo, lastPointerDownEventHitInfo); if (!isOnClickComponentBlocked && isSameEntityThatWasPressed) { bool isHitInfoValid = raycastInfoPointerEventLayer.hitInfo.hit.collider != null; pointerUpEvent.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit, isHitInfoValid); } pointerUpEvent = null; } ReportGlobalPointerUpEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId); // Raycast for global pointer events (for each PE scene) List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds(); for (int i = 0; i < currentPortableExperienceIds.Count; i++) { raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; ReportGlobalPointerUpEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]); } }
void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { OnPointerUp?.Invoke(this); }
void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { IsPointerDowned = false; OnPointerUp?.Invoke(); }
private void OnMouseUp() => OnPointerUp?.Invoke(this);
private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, null); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, null); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider) { Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider; GameObject hitGameObject; if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info)) { hitGameObject = info.entity.gameObject; } else { hitGameObject = collider.gameObject; } OnClick onClick = hitGameObject.GetComponentInChildren <OnClick>(); if (AreSameEntity(onClick, info)) { onClick.Report(buttonId, raycastInfoPointerEventLayer.hitInfo.hit); } OnPointerDown onPointerDown = hitGameObject.GetComponentInChildren <OnPointerDown>(); if (IsAvatarPointerEvent(onPointerDown) || AreSameEntity(onPointerDown, info)) { onPointerDown.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit); } pointerUpEvent = hitGameObject.GetComponentInChildren <OnPointerUp>(); if (!AreSameEntity(pointerUpEvent, info)) { pointerUpEvent = null; } lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo; } string sceneId = SceneController.i.currentSceneId; if (useRaycast && raycastGlobalLayerHitInfo.isValid) { CollidersManager.i.GetColliderInfo(raycastGlobalLayerHitInfo.hit.collider, out ColliderInfo colliderInfo); WebInterface.ReportGlobalPointerDownEvent( buttonId, raycastInfoGlobalLayer.ray, raycastGlobalLayerHitInfo.hit.point, raycastGlobalLayerHitInfo.hit.normal, raycastGlobalLayerHitInfo.hit.distance, sceneId, colliderInfo.entity != null ? colliderInfo.entity.entityId : null, colliderInfo.meshName, isHitInfoValid: true); } else { WebInterface.ReportGlobalPointerDownEvent(buttonId, raycastInfoGlobalLayer.ray, Vector3.zero, Vector3.zero, 0, sceneId); } }
public virtual void InvokeUp() => OnPointerUp?.Invoke();
private void ProcessButtonDown(WebInterface.ACTION_BUTTON buttonId, bool useRaycast, LayerMask pointerEventLayer, int globalLayer) { IWorldState worldState = Environment.i.world.state; RaycastHitInfo raycastGlobalLayerHitInfo; Ray ray = GetRayFromCamera(); // Raycast for pointer event components RaycastResultInfo raycastInfoPointerEventLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, pointerEventLayer, worldState.loadedScenes[worldState.currentSceneId]); // Raycast for global pointer events RaycastResultInfo raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[worldState.currentSceneId]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; bool isOnClickComponentBlocked = IsBlockingOnClick(raycastInfoPointerEventLayer.hitInfo, raycastGlobalLayerHitInfo); if (!isOnClickComponentBlocked && raycastInfoPointerEventLayer.hitInfo.hit.collider) { Collider collider = raycastInfoPointerEventLayer.hitInfo.hit.collider; GameObject hitGameObject; if (CollidersManager.i.GetColliderInfo(collider, out ColliderInfo info)) { hitGameObject = info.entity.gameObject; } else { hitGameObject = collider.gameObject; } OnClick onClick = hitGameObject.GetComponentInChildren <OnClick>(); if (AreSameEntity(onClick, info)) { onClick.Report(buttonId, raycastInfoPointerEventLayer.hitInfo.hit); } OnPointerDown onPointerDown = hitGameObject.GetComponentInChildren <OnPointerDown>(); if (IsAvatarPointerEvent(onPointerDown) || AreSameEntity(onPointerDown, info)) { onPointerDown.Report(buttonId, ray, raycastInfoPointerEventLayer.hitInfo.hit); } pointerUpEvent = hitGameObject.GetComponentInChildren <OnPointerUp>(); if (!AreSameEntity(pointerUpEvent, info)) { pointerUpEvent = null; } lastPointerDownEventHitInfo = raycastInfoPointerEventLayer.hitInfo; } ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, worldState.currentSceneId); // Raycast for global pointer events (for each PE scene) List <string> currentPortableExperienceIds = WorldStateUtils.GetActivePortableExperienceIds(); for (int i = 0; i < currentPortableExperienceIds.Count; i++) { raycastInfoGlobalLayer = raycastHandler.Raycast(ray, charCamera.farClipPlane, globalLayer, worldState.loadedScenes[currentPortableExperienceIds[i]]); raycastGlobalLayerHitInfo = raycastInfoGlobalLayer.hitInfo; ReportGlobalPointerDownEvent(buttonId, useRaycast, raycastGlobalLayerHitInfo, raycastInfoGlobalLayer, currentPortableExperienceIds[i]); } }
public void PointerUp() { OnPointerUp?.Invoke(); }