public void LoseLives(int livesToLose)
 {
     this.currentCoins -= livesToLose;
     OnPlayerLivesChange?.Invoke(this.currentLives);
 }
 public void AddLives(int livesToAdd)
 {
     this.currentLives += livesToAdd;
     OnPlayerLivesChange?.Invoke(this.currentLives);
 }