public override void Load(bool startup) { OnPlayerConnectEvent.Register(ConnectHandler.HandleConnect, Priority.System_Level, this, false); OnPlayerCommandEvent.Register(ChatHandler.HandleCommand, Priority.System_Level, this, false); OnPlayerConnectingEvent.Register(ConnectingHandler.HandleConnecting, Priority.System_Level, this, false); }
public override void Unload(bool shutdown) { OnPlayerDeathEvent.Unregister(HandlePlayerDeath); OnPlayerChatEvent.Unregister(HandlePlayerChat); OnPlayerCommandEvent.Unregister(HandlePlayerCommand); OnBlockChangeEvent.Unregister(HandleBlockChange); OnPlayerDisconnectEvent.Unregister(HandleDisconnect); OnLevelUnloadEvent.Unregister(HandleLevelUnload); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel); }
public override void Load(bool startup) { OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High); OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High); OnPlayerCommandEvent.Register(HandlePlayerCommand, Priority.High); OnBlockChangeEvent.Register(HandleBlockChange, Priority.High); OnPlayerDisconnectEvent.Register(HandleDisconnect, Priority.High); OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High); OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High); OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High); OnJoinedLevelEvent.Register(HandleOnJoinedLevel, Priority.High); }
public override void Unload(bool shutdown) { OnPlayerConnectEvent.Unregister(ConnectHandler.HandleConnect); OnPlayerCommandEvent.Unregister(ChatHandler.HandleCommand); OnChatEvent.Unregister(ChatHandler.HandleOnChat); OnPlayerStartConnectingEvent.Unregister(ConnectingHandler.HandleConnecting); OnSentMapEvent.Unregister(MiscHandlers.HandleSentMap); OnPlayerMoveEvent.Unregister(MiscHandlers.HandlePlayerMove); OnPlayerClickEvent.Unregister(MiscHandlers.HandlePlayerClick); OnChangedZoneEvent.Unregister(MiscHandlers.HandleChangedZone); OnEcoTransactionEvent.Unregister(EcoHandlers.HandleEcoTransaction); OnModActionEvent.Unregister(ModActionHandler.HandleModAction); }
public override void Load(bool startup) { OnPlayerConnectEvent.Register(ConnectHandler.HandleConnect, Priority.Critical); OnPlayerCommandEvent.Register(ChatHandler.HandleCommand, Priority.Critical); OnChatEvent.Register(ChatHandler.HandleOnChat, Priority.Critical); OnPlayerStartConnectingEvent.Register(ConnectingHandler.HandleConnecting, Priority.Critical); OnSentMapEvent.Register(MiscHandlers.HandleSentMap, Priority.Critical); OnPlayerMoveEvent.Register(MiscHandlers.HandlePlayerMove, Priority.Critical); OnPlayerClickEvent.Register(MiscHandlers.HandlePlayerClick, Priority.Critical); OnChangedZoneEvent.Register(MiscHandlers.HandleChangedZone, Priority.Critical); OnEcoTransactionEvent.Register(EcoHandlers.HandleEcoTransaction, Priority.Critical); OnModActionEvent.Register(ModActionHandler.HandleModAction, Priority.Critical); }
public override void Unload(bool shutdown) { OnPlayerConnectEvent.UnRegister(this); OnPlayerCommandEvent.UnRegister(this); OnPlayerConnectingEvent.UnRegister(this); }