private void OnPickUpPicked(OnPickUpPickedEventArgs _args) { if (_args.pickup.GetPickupId.Equals("CoffeeKey")) { ToolTip.DisplayToolTip(UNLOCK_COFFEE_SHOP); } }
/// <summary> /// Adds a pickup to the actor invetory and sends a event when is the coffee key. /// </summary> /// <param name="_args"></param> private void OnPickUpPicked(OnPickUpPickedEventArgs _args) { if (GetOwner == _args.picker) { AddPickUpToInventory(_args.pickup); } }