/// <summary> /// 关闭角色 /// </summary> public virtual void DisableObject() { OnPersonDisable?.Invoke(this); if (gameObject) { gameObject.SetActive(false); } }
/// <summary> /// 关闭角色 /// </summary> public virtual void DisableObject() { OnPersonDisable?.Invoke(this); if (gameObject) { // Debug.Log("隐藏:" + CharacterName); gameObject.SetActive(false); } }