Exemple #1
0
        void StartNewGame()
        {
            StopTitleScreenCoroutineIfAnyExists();

            //other
            CurrentGameState = GameState.Playing;
            OnNewGameStarted?.Invoke(Time.time);
        }
Exemple #2
0
 /// <summary>
 /// Start game
 /// </summary>
 /// <param name="startingHeight">Starting height</param>
 /// <param name="startingLevel">Starting level</param>
 /// <param name="linesPerLevel">Lines per level</param>
 /// <param name="levelIncrement">Level increment</param>
 /// <param name="linesPerSpecial">Lines per special</param>
 /// <param name="specialsAdded">Specials added</param>
 /// <param name="specialCapacity">Special capacity</param>
 /// <param name="blockFrequencies">Block frequencies</param>
 /// <param name="specialFrequencies">Special frequencies</param>
 /// <param name="displayAverageLevel">Display average level</param>
 /// <param name="classicMode">Classic mode</param>
 /// <returns>Game manager</returns>
 public IGameManager StartGame(uint startingHeight, uint startingLevel, uint linesPerLevel, uint levelIncrement, uint linesPerSpecial, uint specialsAdded, uint specialCapacity, IReadOnlyList <EBlock> blockFrequencies, IReadOnlyList <ESpecial> specialFrequencies, bool displayAverageLevel, bool classicMode)
 {
     if (gameManager == null)
     {
         gameManager = new GameManager(user, new GameOptions(startingHeight, startingLevel, linesPerLevel, levelIncrement, linesPerSpecial, specialsAdded, specialCapacity, blockFrequencies, specialFrequencies, displayAverageLevel, classicMode));
         OnNewGameStarted?.Invoke(gameManager);
     }
     return(gameManager);
 }
 /// <summary>
 /// New game started event
 /// </summary>
 /// <param name="startingHeight">Starting height</param>
 /// <param name="startingLevel">Starting level</param>
 /// <param name="linesPerLevel">Lines per level</param>
 /// <param name="levelIncrement">Level increment</param>
 /// <param name="linesPerSpecial">Lines per special</param>
 /// <param name="specialsAdded">Specials added</param>
 /// <param name="specialCapacity">Special capacity</param>
 /// <param name="blockFrequencies">Block frequencies</param>
 /// <param name="specialFrequencies">Special frequencies</param>
 /// <param name="displayAverageLevels">Display average levels</param>
 /// <param name="classicMode">Classic mode</param>
 private void NewGameStartedEvent(uint startingHeight, uint startingLevel, uint linesPerLevel, uint levelIncrement, uint linesPerSpecial, uint specialsAdded, uint specialCapacity, IReadOnlyList <EBlock> blockFrequencies, IReadOnlyList <ESpecial> specialFrequencies, bool displayAverageLevels, bool classicMode)
 {
     if (gameManager != null)
     {
         OnEndGame?.Invoke();
     }
     gameManager      = new GameManager(user, new GameOptions(startingHeight, startingLevel, linesPerLevel, levelIncrement, linesPerSpecial, specialsAdded, specialCapacity, blockFrequencies, specialFrequencies, displayAverageLevels, classicMode));
     IsGameInProgress = true;
     OnNewGameStarted?.Invoke(gameManager);
 }