public override void Update(GameTime gameTime) { base.Update(gameTime); BoundingBox.X = (int)(Transform.X); BoundingBox.Y = (int)(Transform.Y); var mouse = Engine.Input.Mouse; if (BoundingBox.Contains(mouse.X, mouse.Y)) { if (mouse.LeftClick) { OnMouseClick(mouse.MouseData); OnMouseClickEvent?.Invoke(mouse.MouseData); } else { _mouseHovering = true; OnMouseHover(mouse.MouseData); OnMouseHoverEvent?.Invoke(mouse.MouseData); } } else { if (_mouseHovering) { _mouseHovering = false; OnMouseExit(mouse.MouseData); OnMouseExitEvent?.Invoke(mouse.MouseData); } } }
/// <summary> /// Dispatches on mouse exit event /// </summary> void OnMouseExit() { // Connector is broken, ignore it if (IsRetracted) { return; } OnMouseExitEvent?.Invoke(this); }
void OnMouseExit() { onTrigger.Invoke(gameObject); }
public void OnMouseExit() { OnMouseExitEvent.Invoke(); }