public void Death()
 {
     //return to pool
     //OnMonsterDisable?.Invoke(this);
     //disable monster
     Debug.Log("I'm dead " + gameObject.name);
     OnMonsterDeath?.Invoke(_enemyValue);
 }
Exemple #2
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 private void Boss_OnDeath(IMonster boss, ulong reward)
 {
     Level++;
     OnMonsterDeath?.Invoke(boss, reward);
     OnLevelUp?.Invoke(Level);
     GenerateMinions();
     GenerateBoss();
 }
Exemple #3
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        private void Minion_OnDeath(IMonster minion, ulong reward)
        {
            OnMonsterDeath?.Invoke(minion, reward);
            Minions.Remove((Minion)minion);

            if (Minions.Count == 0)
            {
                _currentMonster = Boss;
            }
            else
            {
                _currentMonster = Minions.First();
            }

            OnNewMonster?.Invoke(_currentMonster);
        }
Exemple #4
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 protected virtual void _onMonsterDeath()
 {
     OnMonsterDeath?.Invoke(this, EventArgs.Empty);
 }
Exemple #5
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 public void Death()
 {
     OnMonsterDeath?.Invoke(this);
     Destroy(gameObject);
 }
Exemple #6
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        protected virtual void _onMonsterDeath()
        {
            MonsterEventArgs args = new MonsterEventArgs(this);

            OnMonsterDeath?.Invoke(this, args);
        }