public override void Load(AssetReference assetReference, LoadSceneMode mode) { SceneWrapper map = SceneWrapperFactory.Create(); map.GUID = assetReference.AssetGUID.ToLower(); map.Load(assetReference, mode); m_wrappers.Add(map); OnMapAdded.Invoke(map); }
public override void Add(SceneWrapper map) { m_wrappers.Add(map); OnMapAdded?.Invoke(map); }