/// <summary> /// 读取场景之前执行 /// </summary> /// <param name="message"></param> /// <param name="sender"></param> /// <param name="messageArgs"></param> /// <param name="messageParams"></param> private void Listener_onLoadScene(string message, object sender, MessageArgs messageArgs, params object[] messageParams) { OnLoadSceneArgs args = messageArgs as OnLoadSceneArgs; if (args.type == LoadSceneType.SceneName) { switch (args.sceneName) { case TestGameMain.k_TestFrameworkMainSceneName: m_LoadStageSceneBtn.transform.Find("Text").GetComponent <Text>().text = "Load\n 'StageScene'"; break; case TestGameMain.k_TestFrameworkStageSceneName: m_LoadStageSceneBtn.transform.Find("Text").GetComponent <Text>().text = "Load\n 'MainScene'"; break; case TestGameMain.k_TestFrameworkAddSceneName: m_IsAddScene = true; m_AddAddSceneBtn.transform.Find("Text").GetComponent <Text>().text = "Unload\n 'AddScene'"; break; default: break; } } }
void IMessageHandler.ExecuteMessage(string message, object sender, MessageArgs messageArgs, params object[] messageParams) { switch (message) { case TestGameMain.k_Event_OnLoadScene: { OnLoadSceneArgs args = messageArgs as OnLoadSceneArgs; if (args.type == LoadSceneType.SceneName && args.sceneName == m_ListenerSceneName) { Debug.LogFormat( "{0}: Handler trigger '{1}' message. On load scene '{2}'", name, message, args.sceneName ); } break; } case TestGameMain.k_Event_OnSceneLoaded: { OnSceneLoadedArgs args = messageArgs as OnSceneLoadedArgs; if (args.scene.name == m_ListenerSceneName) { Debug.LogFormat( "{0}: Handler trigger '{1}' message. On scene loaded '{2}'", name, message, args.scene.name ); } break; } default: break; } }