Exemple #1
0
        public void ShowFriendOnLine()
        {
            foreach (var item in FriendManager.Instance.RoomInvite)
            {
                OnLineFriend olf = null;
                if (!OnLineNickName.TryGetValue(item.Key, out olf))
                {
                    ResourceItem objUnit = ResourcesManager.Instance.loadImmediate(GameConstDefine.LoadInvitationUI, ResourceType.PREFAB);
                    GameObject   obj     = GameObject.Instantiate(objUnit.Asset) as GameObject;
                    obj.transform.parent        = mOnLineGrid.transform;
                    obj.transform.localPosition = Vector3.zero;
                    obj.transform.localScale    = Vector3.one;

                    olf = new OnLineFriend();
                    olf.mHeroHeadIcon = obj.transform.Find("Portrait/Head").GetComponent <UISprite>();
                    olf.mHeadName     = obj.transform.Find("Name/Label").GetComponent <UILabel>();
                    olf.mSelect       = obj.GetComponent <UIToggle>();
                    OnLineNickName.Add(item.Key, olf);
                    EventDelegate.Add(olf.mSelect.onChange, OnSelectName);
                }
                olf.SGUID                    = item.Key;
                olf.mHeadName.text           = olf.nickName = item.Value.nickName;
                olf.mHeroHeadIcon.spriteName = item.Value.ToString();
                OnLineNickName[item.Key]     = olf;
            }
        }
Exemple #2
0
 //窗口控件初始化
 protected override void InitWidget()
 {
     ToggleFriend = mRoot.Find("FriendListBtn").GetComponent <UIToggle>();
     ToggleLobby  = mRoot.Find("LobbyListBtn").GetComponent <UIToggle>();
     mOnLineGrid  = mRoot.Find("ShowList/Panel/Grid").GetComponent <UIGrid>();
     InviteBtn    = mRoot.Find("InviteBtn").GetComponent <UIButton>();
     CloseBtn     = mRoot.Find("CloseBtn").GetComponent <UIButton>();
     nickName.Clear();
     OnLineNickName.Clear();
     InviteBtn.isEnabled = (bool)(nickName.Count != 0);
     UIEventListener.Get(InviteBtn.gameObject).onClick += InviteList;
     UIEventListener.Get(CloseBtn.gameObject).onClick  += CloseButton;
 }