// Start is called before the first frame update void Start() { _curWave = 0; _remainEnemy = 0; MainGameMode.Instance.onStageStartCallback += Spawn; onSpawnNextWaveCallback += NextWave; onSpawnEndCallback += MainGameMode.Instance.OpenPortal; onKillEnemyCallback += DecreaseCount; }
private void OnClickKillEnemy() { killedEnemies++; OnKillEnemy?.Invoke(); }