Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     _curWave     = 0;
     _remainEnemy = 0;
     MainGameMode.Instance.onStageStartCallback += Spawn;
     onSpawnNextWaveCallback += NextWave;
     onSpawnEndCallback      += MainGameMode.Instance.OpenPortal;
     onKillEnemyCallback     += DecreaseCount;
 }
 private void OnClickKillEnemy()
 {
     killedEnemies++;
     OnKillEnemy?.Invoke();
 }