Exemple #1
0
    void Update()
    {
        time_ms         += Time.deltaTime;
        deadzoneTime_ms += Time.deltaTime;
        Debug.Log("sequenceState: " + System.Enum.GetName(typeof(SequenceState), sequenceState));
        if (sequenceState == SequenceState.Playing)
        {
            sequenceWindowClosure  = SequenceWindowClosure.Open;
            sequenceTime_ms       += Time.deltaTime;
            timeSinceLastPress_ms += Time.deltaTime;

            // If we have enough keys to assess whether the sequence can be validated, do so.
            if (currentKeySequenceLogs["Event"].Count == keysToPress.GetLength(0))
            {
                sequenceWindowClosure = SequenceWindowClosure.ClosedByInputThreshold;
                SequenceData sequenceData = CheckCapturedKeys();
                InputData    inputData    = new InputData();
                inputData.validity    = InputValidity.Rejected;
                inputData.confidence  = 0;
                inputData.inputNumber = sequenceData.sequenceNumber;
                inputData.type        = InputType.KeySequence;
                if (sequenceData.sequenceValidity == SequenceValidity.Accepted)
                {
                    inputData.validity   = InputValidity.Accepted;
                    inputData.confidence = 1;
                }
                //if (state == SequenceValidity.Accepted) {
                onKeySequenceFinished.Invoke(sequenceData, inputData);
                onInputFinished.Invoke(inputData);
                //}
                sequenceState = SequenceState.Stopped;
            }
            else if (deadzoneTime_ms > deadzoneTimeLimit_ms)
            {
                sequenceWindowClosure = SequenceWindowClosure.ClosedByDeadzone;
                Debug.Log("No key pressed for " + deadzoneTimeLimit_ms + "seconds, sequence stopped.");
                SequenceData sequenceData = CheckCapturedKeys();
                InputData    inputData    = new InputData();
                inputData.validity    = InputValidity.Rejected;
                inputData.confidence  = 0;
                inputData.inputNumber = sequenceData.sequenceNumber;
                inputData.type        = InputType.KeySequence;
                //if (state == SequenceValidity.Accepted) {
                onKeySequenceFinished.Invoke(sequenceData, inputData);
                onInputFinished.Invoke(inputData);
                //}
                sequenceState = SequenceState.Stopped;
            }
        }
        else
        {
            sequenceTime_ms       = 0f;
            timeSinceLastPress_ms = 0f;
        }
    }
    void Update()
    {
        if (bciState == BCIState.Disconnected)
        {
            return;
        }
        confidence = ((float)ReadSocket());
        if (confidence == -1f)
        {
            // No Stream available.
            return;
        }
        // Update() runs faster (1/60) than our input data (1/16) arrives.
        // The code below is only run whenever a new value comes in from the BCI side.
        LogSample("Sample");
        InputData inputData = new InputData();

        inputData.confidence = 1 - confidence;
        inputData.type       = InputType.MotorImagery;
        MotorImageryEvent newClassification = MotorImageryEvent.Rest;

        inputData.validity = InputValidity.Rejected;
        if (bciProcessingMode == BCIProcessingMode.SingleThreshold)
        {
            newClassification = ProcessSingleThreshold(confidence);
        }
        else if (bciProcessingMode == BCIProcessingMode.ConsecutiveThreshold)
        {
            newClassification = ProcessConsecutiveThreshold(confidence);
        }
        if (newClassification != classification)
        {
            if (newClassification == MotorImageryEvent.MotorImagery)
            {
                inputData.validity = InputValidity.Accepted;
                inputNumber++;
            }
            inputData.inputNumber = inputNumber;
            LogMotorImageryEvent(newClassification, confidence);
            onBCIMotorImagery.Invoke(newClassification);
            onInputFinished.Invoke(inputData);
            classification = newClassification;
        }
        if (confidence != 0f)
        {
            onBCIEvent.Invoke(confidence);
        }
    }
Exemple #3
0
    void FixedUpdate()
    {
        if (bciState == BCIState.Disconnected)
        {
            return;
        }
        float confidence = ((float)ReadSocket());

        if (confidence == -1f)
        {
            // No Stream available.
            return;
        }

        InputData inputData = new InputData();

        inputData.confidence = 1 - confidence;
        inputData.type       = InputType.MotorImagery;
        MotorImageryEvent newClassification = MotorImageryEvent.Rest;

        inputData.validity = InputValidity.Rejected;
        if (confidence > classificationThreshold)
        {
            newClassification  = MotorImageryEvent.MotorImagery;
            inputData.validity = InputValidity.Accepted;
        }
        if (newClassification != classification)
        {
            inputNumber++;
            inputData.inputNumber = inputNumber;
            onBCIMotorImagery.Invoke(newClassification);
            onInputFinished.Invoke(inputData);
            classification = newClassification;
        }
        if (classification != 0f)
        {
            onBCIEvent.Invoke(confidence);
        }
    }