/*
  * Actions to take when the consumable effect finishes
  */
 public override void Deactivate()
 {
     OnIncreaseDamageCollect?.Invoke(false);
 }
 /*
  * Actions to take when the consumable effect starts
  */
 public override void Activate()
 {
     OnIncreaseDamageCollect?.Invoke(true);
 }