/** * Called when the player quits a trigger zone *@param collider - trigger zone collider */ void OnTriggerExit(Collider collider) { // is view disabled? if (!Enabled) { return; } // get back the previous sounds to play OnGetSounds?.Invoke(this, "prev_ambient_sound", m_SoundController); }
/** * Called when the player enters in a trigger zone *@param collider - trigger zone collider */ void OnTriggerEnter(Collider collider) { // is view disabled? if (!Enabled) { return; } // get the sounds to play matching with the trigger zone OnGetSounds?.Invoke(this, collider.name, m_SoundController); }