protected virtual void ConfirmExitState() { // CustomLogger.Log(this.name, $"Exiting game state {StateId}"); IsLoading = false; IsActive = false; Active = false; DisposeManagers(); DeregisterPooledObjectPrefabs(); DeregisterUIPrefabs(); OnGameStateExit?.Invoke(); }
public void AddOnGameStateExit(OnGameStateExit func) { gameStateExitWatchers += func; }
public void RemoveOnGameStateExit(OnGameStateExit func) { gameStateExitWatchers -= func; }
private void OnDisable() { SetCurrentGameState(GameState.Disabled); gameStateEnterWatchers = null; gameStateExitWatchers = null; }