private void OnGameStart(Model obj) { //Bind data first OnGameStartModel model = (OnGameStartModel)obj; Debug.LogFormat("Game Mode is {0} with {1} players", model.GameMode, model.PlayerCount); }
private void OnGameStart(Model obj) { //Bind data first OnGameStartModel model = (OnGameStartModel)obj; for (int i = 0; i < model.PlayerCount; i++) { Debug.Log("Woof"); } }