/// <summary> /// Constructs a game user /// </summary> /// <param name="serverUser">Server user</param> public AGameUser(IServerUser serverUser) { if (serverUser == null) { throw new ArgumentNullException(nameof(serverUser)); } if (!serverUser.IsValid) { throw new ArgumentException("Server user is not valid.", nameof(serverUser)); } ServerUser = serverUser; serverUser.OnUsernameUpdated += () => OnUsernameUpdated?.Invoke(); serverUser.OnUserLobbyColorUpdated += () => OnUserLobbyColorUpdated?.Invoke(); serverUser.OnGameLoadingFinished += () => OnGameLoadingFinished?.Invoke(); serverUser.OnClientTicked += (entityDeltas, hits) => OnClientTicked?.Invoke(entityDeltas, hits); serverUser.OnServerTicked += (time, entityDeltas, hits) => OnServerTicked?.Invoke(time, entityDeltas, hits); }
/// <summary> /// Invokes the client game loading process finished event /// </summary> public void InvokeClientGameLoadingProcessFinishedEvent() => OnGameLoadingFinished?.Invoke();