Exemple #1
0
            /// <summary>
            /// Fired when the game updates.
            /// </summary>
            /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
            private static void Game_OnGameUpdate(EventArgs args)
            {
                if (OnGameLoad != null)
                {
                    foreach (var subscriber in OnGameLoad.GetInvocationList()
                             .Where(s => !NotifiedSubscribers.Contains(s)))
                    {
                        NotifiedSubscribers.Add(subscriber);
                        subscriber.DynamicInvoke(new EventArgs());
                    }
                }

                if (NexusList.Count == 0 || _endGameCalled)
                {
                    return;
                }

                foreach (var nexus in NexusList)
                {
                    if (nexus != null && nexus.IsValid && nexus.Health <= 0)
                    {
                        if (OnGameEnd != null)
                        {
                            OnGameEnd(new EventArgs());
                            _endGameCalled = true; // Don't spam the event.
                        }
                    }
                }
            }
Exemple #2
0
            /// <summary>
            /// Fired when the game is started.
            /// </summary>
            /// <param name="args">The <see cref="EventArgs"/> instance containing the event data.</param>
            private static void Game_OnGameStart(EventArgs args)
            {
                LeagueSharp.Game.OnUpdate += Game_OnGameUpdate;

                if (OnGameLoad != null)
                {
                    NotifiedSubscribers.AddRange(OnGameLoad.GetInvocationList());
                    OnGameLoad(new EventArgs());
                }
            }
 public void LoadGame()
 {
     SceneManager.LoadScene("Prime Scene with Single View");
     try {
         OnGameLoad?.Invoke();
     }
     catch (Exception e) {
         Debug.LogError("Load Fail!");
     }
 }
            //*/
            #endregion

            #region Methods

            /// <summary>
            ///     Fired when the game is started.
            /// </summary>
            /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
            private static void Game_OnGameStart(EventArgs args)
            {
                EloBuddy.Game.OnUpdate += new GameUpdate(Game_OnGameUpdate);

                if (OnGameLoad != null)
                {
                    foreach (var subscriber in OnGameLoad.GetInvocationList().Where(s => !NotifiedSubscribers.Contains(s)))
                    {
                        NotifiedSubscribers.Add(subscriber);
                        try
                        {
                            subscriber.DynamicInvoke(new EventArgs());
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex);
                        }
                    }
                }
            }
Exemple #5
0
    public void ClearAndReloadScene()
    {
        //unsub all from the events of the game
        if (OnInitComplete != null)
        {
            foreach (var d in OnInitComplete.GetInvocationList())
            {
                OnInitComplete -= (d as InitCompleteAction);
            }
        }

        if (OnGameLoad != null)
        {
            foreach (var d in OnGameLoad.GetInvocationList())
            {
                OnGameLoad -= (d as GameLoadAction);
            }
        }

        if (OnGameStart != null)
        {
            foreach (var d in OnGameStart.GetInvocationList())
            {
                OnGameStart -= (d as GameStartAction);
            }
        }

        if (OnGameEnd != null)
        {
            foreach (var d in OnGameEnd.GetInvocationList())
            {
                OnGameEnd -= (d as GameEndAction);
            }
        }

        SceneManager.LoadScene(0);
    }
Exemple #6
0
 /// <summary>
 /// Loads everything about the game.
 /// </summary>
 public static void LoadGame()
 {
     OnGameLoad?.Invoke();
 }