/// <summary>Finds all subtypes and registers the handler /// for any newly loaded assemblies.</summary> public static void FindAllSubTypesNow(Type type, OnFoundTypeEvent mtd) { // Only adds the one: ScanAllNow(delegate(AssemblyScanner scanner){ // Find: scanner.FindAllSubTypes(type, mtd); }); }
/// <summary>Checks for the given type. Optionally allow multiple passes /// (e.g. if searching for a type requires other types to be ready to go).</summary> public void FindAllSubTypes(int pass, Type type, OnFoundTypeEvent found, bool allowGeneric) { // Create: TypeToFind ttf = new TypeToFind(type, found); ttf.AllowGeneric = allowGeneric; // Add: Add(pass, ttf); }
internal TypeToFind(Type type, OnFoundTypeEvent found) { Type = type; Found = found; }
/// <summary>Checks for the given type. Optionally allow multiple passes /// (e.g. if searching for a type requires other types to be ready to go).</summary> public void FindAllSubTypes(int pass, Type type, OnFoundTypeEvent found) { FindAllSubTypes(pass, type, found, false); }
/// <summary>Checks for the given type.</summary> public void FindAllSubTypes(Type type, OnFoundTypeEvent found) { FindAllSubTypes(0, type, found, false); }
/// <summary>Searches modules for subclasses of the given type (includes the type itself). /// Runs the found event for each one it discovers.</summary> public void FindAllSubTypes(Type type, OnFoundTypeEvent found) { Scanner.FindAllSubTypes(type, found); }