static void QuickTest() { OnFlowStart?.Invoke(); UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(0); StartCoroutine(QuickTestCoroutine()); OnLevelStart?.Invoke(); }
static IEnumerator Start() { OnFlowStart?.Invoke(); yield return(0); StartCoroutine(CheckExit()); StartCoroutine(Logo()); }