/// <summary>
        /// When the Fading Out event is done, we remove the CameraFadeOut event and reset the fading effect parameters.
        /// If a FadeIn effect is requested as soon as we're done with the FadeOut effect, then we raise the new event with the override speed specified before.
        /// </summary>
        private void OnFadeOutEnded(OnFadingOutEndedEvent info)
        {
            Entities.ForEach((Entity e, ref CameraFadeParameters cameraFade) =>
            {
                EntityManager.RemoveComponent <CameraFadeOut>(e);

                var overrideSpeed = cameraFade.FadingSpeed;

                CameraFadeSystem.ResetParameters(ref cameraFade);

                if (cameraFade.ShouldImmediatlyFadeIn)
                {
                    new StartFadingInEvent(overrideSpeed);
                }

                cameraFade.ShouldImmediatlyFadeIn = false;
            });
        }
Exemple #2
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 private void TeleportUser(OnFadingOutEndedEvent info)
 {
     OnFadingOutEndedEvent.Listeners -= TeleportUser;
     VRSF_Components.SetCameraRigPosition(_tempPointToGoTo);
 }
Exemple #3
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 private void TeleportUser(OnFadingOutEndedEvent info)
 {
     OnFadingOutEndedEvent.Listeners -= TeleportUser;
     _cameraRigTransform.position     = _tempPointToGoTo;
 }