void Awake() { // Setting up references. explosionFX = GameObject.FindGameObjectWithTag("ExplosionFX").GetComponent <ParticleSystem>(); if (ExplodeHandler == null) { ExplodeHandler = OnExplode; } GetComponent <Vitality>().Register(null, OnDeath); }
public void Register(OnExplodeHandler explode) { ExplodeHandler = explode; }