Exemple #1
0
    void Awake()
    {
        // Setting up references.
        explosionFX = GameObject.FindGameObjectWithTag("ExplosionFX").GetComponent <ParticleSystem>();

        if (ExplodeHandler == null)
        {
            ExplodeHandler = OnExplode;
        }

        GetComponent <Vitality>().Register(null, OnDeath);
    }
Exemple #2
0
 public void Register(OnExplodeHandler explode)
 {
     ExplodeHandler = explode;
 }