Exemple #1
0
    private static void Move(GameObject target, Location from, Location to, bool upload = true)
    {
        /// Set Location Data
        if (upload)
        {
            new GameEvent(from, to, Login.playerID).Upload();
        }
        OnEnterGame.gameInfo.Move(from, to);
        target.GetComponent <PieceInfo>().piece.location = to;
        target.transform.parent        = boardCanvas.Find(to.ToString());
        target.transform.localPosition = Vector3.Lerp(target.transform.localPosition, new Vector3(0, 0, target.transform.position.z), speed);
        GameObject fromObject = boardSetup.pieces[from];

        boardSetup.pieces.Remove(from);
        boardSetup.pieces.Add(to, fromObject);

        if (OnEnterGame.gameInfo.traps.ContainsKey(to))
        {
            onEnterGame.TriggerTrap(to);
        }
        // need to add game events
        Trigger trigger = target.GetComponent <PieceInfo>().trigger;

        trigger.AfterMove();
        if (boardAttributes.InEnemyRegion(to.x, to.y))
        {
            trigger.InEnemyRegion();
        }
        else if (boardAttributes.InEnemyPalace(to.x, to.y))
        {
            trigger.InEnemyRegion();
        }
        else if (boardAttributes.InEnemyCastle(to.x, to.y))
        {
            trigger.InEnemyCastle();
        }
        else if (boardAttributes.AtEnemyBottom(to.x, to.y))
        {
            trigger.AtEnemyBottom();
        }
        //onEnterGame.AskTrigger(pieceInfo.piece, trigger, "AfterMove");
        //if (boardAttributes.InEnemyRegion(to.x, to.y)) onEnterGame.AskTrigger(pieceInfo.piece, trigger, "InEnemyRegion");
        //else if (boardAttributes.InEnemyPalace(to.x, to.y)) onEnterGame.AskTrigger(pieceInfo.piece, trigger, "InEnemyPalace");
        //else if (boardAttributes.InEnemyCastle(to.x, to.y)) onEnterGame.AskTrigger(pieceInfo.piece, trigger, "InEnemyCastle");
        //else if (boardAttributes.AtEnemyBottom(to.x,to.y)) onEnterGame.AskTrigger(pieceInfo.piece, trigger, "AtEnemyBottom");
    }
Exemple #2
0
    public static void DecodeGameEvent(GameEvent gameEvent)
    {
        gameEvent.FlipLocation(); // because location is different from different views
        switch (gameEvent.result)
        {
        case "EndTurn":
            onEnterGame.NextTurn(false);
            break;

        case "Victory":
            onEnterGame.Defeat(false);
            break;

        case "Defeat":
            onEnterGame.Draw(false);
            break;

        case "Draw":
            onEnterGame.Victory(false);
            break;

        case "Move":
            MovementController.Move(OnEnterGame.gameInfo.board[gameEvent.eventLocation], gameEvent.eventLocation, gameEvent.targetLocation, false);
            break;

        case "Kill":
            Eliminate(OnEnterGame.gameInfo.board[gameEvent.eventLocation]);
            break;

        case "Freeze":
            FreezePiece(gameEvent.targetLocation, gameEvent.amount);
            break;

        case "Flag":
            PlaceFlag(gameEvent.eventLocation, gameEvent.eventPlayerID, gameEvent);
            break;

        case "RemoveFlag":
            RemoveFlag(gameEvent.eventLocation);
            break;

        case "Trap":
            onEnterGame.TriggerTrap(gameEvent.eventLocation);
            break;

        case "PieceCost":
            ChangePieceOreCost(gameEvent.eventLocation, gameEvent.amount, gameEvent);
            break;

        case "PieceHealth":
            ChangePieceHealth(gameEvent.eventLocation, gameEvent.amount, gameEvent);
            break;

        case "TacticGold":
            ChangeTacticGoldCost(gameEvent.targetTriggerName, gameEvent.amount, gameEvent);
            break;

        case "TacticOre":
            ChangeTacticOreCost(gameEvent.targetTriggerName, gameEvent.amount, gameEvent);
            break;

        case "Discard":
            RemoveTactic(new Tactic(Database.FindTacticAttributes(gameEvent.targetTriggerName)), false);
            break;
        }
    }