private void handleMessage(CSJoinMatch msg) { if (msg == null) { return; } var roomState = new SCJoinMatch { result = extichu_messages.ErrorCode.EC_OK, room_state = new PbRoomState { nickname_1 = "name1", nickname_2 = "name2", nickname_3 = msg.nickname, } }; OnDummyServerMessage.Invoke(MessageType.sc_join_match, roomState); var player1Ready = new SCPlayerReady { client_index = 1, is_ready = true }; OnDummyServerMessage.Invoke(MessageType.sc_player_ready, player1Ready); }
private void handleMessage(CSSetReady msg) { if (msg == null) { return; } OnDummyServerMessage.Invoke(MessageType.sc_set_ready, new SCSetReady { result = extichu_messages.ErrorCode.EC_OK }); OnDummyServerMessage.Invoke(MessageType.sc_player_ready, new SCPlayerReady { client_index = 2, is_ready = msg.is_ready }); }