private IEnumerator CheckSide() { yield return(new WaitUntil(() => _rigidbody.IsSleeping())); int droppedValue = GetCurrentValue(); if (!ReferenceEquals(_droppedValueHandler, null)) { _droppedValueHandler?.Invoke(droppedValue); } OnDroppedValue?.Invoke(droppedValue); }
protected override void OnDroppedNumber(int droppedNumber) { OnDroppedValue?.Invoke(droppedNumber, GameplayManager.CurrentEntity); base.OnDroppedNumber(droppedNumber); }