public override void OnDeselect(BaseEventData eventData) { base.OnDeselect(eventData); OnDeselect_Event?.Invoke(); // Debug.Log($"{name}: OnDeselect", gameObject); }
private void DeselectEvent() { OnDeselectEvent?.Invoke(); }
/// <summary> /// On deselect. /// </summary> /// <param name="eventData">Pointer event data.</param> public void OnDeselect(BaseEventData eventData) { OnDeselectEvent?.Invoke(eventData); }