public void AddTriggeredEnemies(int amountOfEnemies) { if (amountOfTriggeredEnemies == 0) { OnCombatStart.Invoke(); } amountOfTriggeredEnemies += amountOfEnemies; }
public void StartCombat(List <Team> _teams) // Faire dans le OnEnable ? { OnCombatStart?.Invoke(); Tick = 0; Teams = _teams; }