private void OnCollisionStay2D(Collision2D col) { onCollisionStay2DEvent.Invoke(col); }
private void OnCollisionStay2D(Collision2D other) { OnCollisionStay2DEvent?.Invoke(other); }
void OnCollisionStay2D(Collision2D other) { onTrigger.Invoke(gameObject, other); }
private void OnCollisionStay2D(Collision2D col) { _onPlayerCollisionStayEvent.Invoke(col); }