void Initialize() { onPlayerJoinEvent = new OnPlayerJoinEvent(); onPlayerLeaveEvent = new OnPlayerLeaveEvent(); onCharacterSelectEvent = new OnCharacterSelectEvent(); onCharacterDeSelectEvent = new OnCharacterDeSelectEvent(); onHitEvent = new OnHitEvent(); onGrabEvent = new OnGrabEvent(); onDamageEvent = new OnDamageEvent(); onHitStunEvent = new OnHitStunEvent(); onEdgeGrabEvent = new OnEdgeGrabEvent(); onDeathEvent = new OnDeathEvent(); onGameOverEvent = new OnGameOverEvent(); }
protected void Awake() { this.m_OnCharacterSelected = new OnCharacterSelectEvent(); this.m_OnCharacterDelete = new OnCharacterDeleteEvent(); }