private void ActivateSystem(OnCharacterReady info) { enabled = true; if (CurrentlyGrabbedObject != EGrabbableObjects.None) { ChangePlayerObjectActivation(true); } }
private void DeactivateSystem(OnCharacterReady info) { transform.localRotation = Quaternion.identity; this.enabled = false; }
private void DeactivateSystem(OnCharacterReady info) { transform.position = _basePosition; this.enabled = false; }
public void ToggleCharacterMap(OnCharacterReady _) { CharacterInputs.Enable(); SlingshotInputs.Disable(); _playerInput.SwitchCurrentActionMap(_characterActionMapName); }
private void ActivateCharacterMovements(OnCharacterReady _) { _currentMover = _characterMover; _canInteract = true; }
private void DeactivateSystem(OnCharacterReady info) { transform.position = new Vector3(transform.position.x, _baseYHeight, transform.position.z); this.enabled = false; }
private void DeactivateSlingshot(OnCharacterReady info) { ObjectInSlingshot.SetActive(false); }
private void DeactivateSystem(OnCharacterReady info) { _renderer.enabled = false; this.enabled = false; }