public void SetNewCluster(string name, string mapName, string clusterOwner) { if (!TryChangeCluster(name, mapName, clusterOwner)) { return; } if (string.IsNullOrEmpty(mapName)) { mapName = name; } CurrentCluster = GameData.World.GetClusterByName(mapName); ClusterOwner = clusterOwner; EntityManager.RemoveAll(); Console.WriteLine($"[StateHandler] Changed cluster to: '{CurrentCluster.Name}' ArcheType: '{CurrentCluster.ClusterType.ArcheType.Name}'"); OnChangeCluster?.Invoke(CurrentCluster); }
public void SetNewCluster(MapType mapType, Guid?mapGuid, string clusterIndex, string mainClusterIndex) { CurrentCluster = WorldData.GetClusterInfoByIndex(clusterIndex, mainClusterIndex, mapType, mapGuid); if (!TryChangeCluster(CurrentCluster.Index, CurrentCluster.UniqueName)) { return; } if (_mainWindowViewModel.IsDamageMeterResetByMapChangeActive) { CombatController.ResetDamageMeter(); } Debug.Print($"[StateHandler] Changed cluster to: Index: '{CurrentCluster.Index}' UniqueName: '{CurrentCluster.UniqueName}' ClusterType: '{CurrentCluster.ClusterType}' MapType: '{CurrentCluster.MapType}'"); ConsoleManager.WriteLineForMessage(MethodBase.GetCurrentMethod().DeclaringType, $"[StateHandler] Changed cluster to: Index: '{CurrentCluster.Index}' UniqueName: '{CurrentCluster.UniqueName}' ClusterType: '{CurrentCluster.ClusterType}' MapType: '{CurrentCluster.MapType}'", ConsoleManager.EventMapChangeColor); OnChangeCluster?.Invoke(CurrentCluster); }