public void AttackEnd(OnCastEndEventData e) { AttackInProgress = false; if (!DidAttackHit) { Text.Make("Miss!"); } }
public void Emit(OnCastEndEventData e) { Handler.OnEndCast.Invoke(e); }
public void OnCastLifecycleEnd(OnCastEndEventData e) { Skill.GetEmitter().Emit(e); Destroy(gameObject); }