private void OnCollisionEnter2D(Collision2D collision) { lifetime = 0; /*var tile = collision.gameObject.GetComponent<Tile>(); * if(tile){ * Debug.Log("yo"); * }*/ Vector3 hitPosition = Vector3.zero; if (TileManager.mainTilemap != null && TileManager.mainTilemap.gameObject == collision.gameObject) { foreach (ContactPoint2D hit in collision.contacts) { hitPosition.x = hit.point.x - 0.01f * hit.normal.x; hitPosition.y = hit.point.y - 0.01f * hit.normal.y; Vector3Int coord = TileManager.mainTilemap.WorldToCell(hitPosition); TileType t = TileManager.scriptTilemap.GetTileType(coord); if (t) { TileManager.OnTileHit(coord, this); } } } OnBulletHit?.Invoke(transform.position); }
private void OnParticleCollision(GameObject other) { takeDamageFX.Play(); // Fire up the bullet hit event OnBulletHit?.Invoke(this, EventArgs.Empty); }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Enemy" || collision.gameObject.tag == "Boss") { OnBulletHit?.Invoke(); Destroy(gameObject); } }
void OnCollisionEnter(Collision collision) { if (collision.rigidbody.tag == "Enemy") { score += 200; //Debug.Log("score " + score); OnBulletHit?.Invoke(score); Destroy(gameObject); } if (collision.rigidbody.tag == "Boss") { score += 300; OnBulletHit?.Invoke(score); Destroy(gameObject); } }
private void OnCollisionEnter2D(Collision2D other) { OnBulletHit.Invoke(other); }