public AssetHandler InstanceAssetAsync( string address, OnAssetLoadProgress progress, OnAssetLoadComplete complete) { return(assetMgr.InstanceAssetAsync(address, progress, complete, AssetLoaderPriority.Default, null)); }
/// <summary> /// 取消加载任务 /// </summary> internal void CancelLoader() { CompleteCallback = null; ProgressCallback = null; BatchCompleteCallback = null; BatchProgressCallback = null; m_UserData = null; }
/// <summary> /// 实例化单个资源 /// </summary> /// <param name="pathOrAddress">路径/地址</param> /// <param name="complete">单个资源加载完成委托</param> /// <param name="priority">加载优先级</param> /// <param name="progress">单个资源加载进度委托</param> /// <param name="userData">携带参数</param> /// <returns></returns> public static AssetLoaderHandle InstanceAssetAsync( string pathOrAddress, OnAssetLoadComplete complete, AssetLoaderPriority priority = AssetLoaderPriority.Default, OnAssetLoadProgress progress = null, SystemObject userData = null) { return(AssetMgr.GetInstance().InstanceAssetAsync(pathOrAddress, complete, priority, progress, userData)); }
public AssetHandler InstanceAssetAsync( string address, OnAssetLoadProgress progress, OnAssetLoadComplete complete, AssetLoaderPriority priority, SystemObject userData) { return(assetMgr.InstanceAssetAsync(address, progress, complete, priority, userData)); }
public AssetHandler InstanceAssetAsync( string address, OnAssetLoadProgress progress, OnAssetLoadComplete complete, AssetLoaderPriority priority, SystemObject userData ) { return(LoadBatchAssetAsync(null, new string[] { address }, true, complete, null, progress, null, priority, userData)); }
/// <summary> /// 一组资源加载 /// </summary> /// <param name="pathOrAddresses">一组 路径/地址</param> /// <param name="complete">单个资源加载完成委托</param> /// <param name="batchComplete">一组资源加载完成委托</param> /// <param name="priority">加载优先级</param> /// <param name="progress">单个资源加载进度委托</param> /// <param name="batchProgress">一组资源加载进度委托</param> /// <param name="userData">携带参数</param> /// <returns></returns> public static AssetLoaderHandle LoadBatchAssetAsync( string[] pathOrAddresses, OnAssetLoadComplete complete, OnBatchAssetLoadComplete batchComplete, AssetLoaderPriority priority = AssetLoaderPriority.Default, OnAssetLoadProgress progress = null, OnBatchAssetsLoadProgress batchProgress = null, SystemObject userData = null) { return(AssetMgr.GetInstance().LoadBatchAssetAsync(pathOrAddresses, complete, batchComplete, priority, progress, batchProgress, userData)); }
public AssetHandler InstanceBatchAssetAsync( string[] addresses, OnAssetLoadProgress progress, OnAssetLoadComplete complete, OnBatchAssetsLoadProgress batchProgress, OnBatchAssetLoadComplete batchComplete, AssetLoaderPriority priority, SystemObject userData) { return(assetMgr.InstanceBatchAssetAsync(addresses, progress, complete, batchProgress, batchComplete, priority, userData)); }
public AssetHandler LoadBatchAssetAsyncByLabel( string label, OnAssetLoadProgress progress, OnAssetLoadComplete complete, OnBatchAssetsLoadProgress batchProgress, OnBatchAssetLoadComplete batchComplete, AssetLoaderPriority priority, SystemObject userData ) { return(assetMgr.LoadBatchAssetAsyncByLabel(label, progress, complete, batchProgress, batchComplete, priority, userData)); }
public AssetHandler InstanceBatchAssetAsyncByLabel( string label, OnAssetLoadProgress progress, OnAssetLoadComplete complete, OnBatchAssetsLoadProgress batchProgress, OnBatchAssetLoadComplete batchComplete, AssetLoaderPriority priority, SystemObject userData ) { return(LoadBatchAssetAsync(label, null, true, complete, batchComplete, progress, batchProgress, priority, userData)); }
public AssetHandler LoadBatchAssetAsync( string[] addresses, OnAssetLoadProgress progress, OnAssetLoadComplete complete, OnBatchAssetsLoadProgress batchProgress, OnBatchAssetLoadComplete batchComplete, AssetLoaderPriority priority, SystemObject userData ) { return(LoadBatchAssetAsync(null, addresses, false, complete, batchComplete, progress, batchProgress, priority, userData)); }
/// <summary> /// 按批量方式进行资源的加载 /// 如果指定使用标签进行资源加载,则会忽略<paramref name="addresses"/>的值 /// </summary> /// <param name="label">加载设定指定标签的资源</param> /// <param name="addresses">资源加载地址</param> /// <param name="isInstance">是否需要实例化</param> /// <param name="complete">单个资源加载完毕后回调</param> /// <param name="batchComplete">所有资源加载完毕后回调</param> /// <param name="progress">单个资源加载进度回调</param> /// <param name="batchProgress">所有资源加载进度回调</param> /// <param name="priority">优先级</param> /// <param name="userData">自定义参数</param> /// <returns></returns> internal AssetHandler LoadBatchAssetAsync( string label, string[] addresses, bool isInstance, OnAssetLoadComplete complete, OnBatchAssetLoadComplete batchComplete, OnAssetLoadProgress progress, OnBatchAssetsLoadProgress batchProgress, AssetLoaderPriority priority, SystemObject userData) { //如果指定按标签加载资源,则查找标记为指定标签的所有资源 if (!string.IsNullOrEmpty(label)) { addresses = addressConfig.GetAddressesByLabel(label); DebugLog.Debug(AssetConst.LOGGER_NAME, $"AssetLoader::LoadBatchAssetAsync->Load asset by label.label = {label},addresses = {string.Join(",",addresses)}"); } if (addresses == null || addresses.Length == 0) { DebugLog.Error(AssetConst.LOGGER_NAME, "AAssetLoader::LoadBatchAssetAsync->addresses is null"); return(null); } //获取资源真实的路径 string[] paths = addressConfig.GetPathsByAddresses(addresses); if (paths == null || paths.Length == 0) { DebugLog.Error(AssetConst.LOGGER_NAME, "AssetLoader::LoadBatchAssetAsync->paths is null"); return(null); } else { DebugLog.Debug(AssetConst.LOGGER_NAME, $"AssetLoader::LoadBatchAssetAsync->find assetPath by address.addresses = {string.Join(",", addresses)},path = {string.Join(",",paths)}"); } if (dataWaitingQueue.Count >= dataWaitingQueue.MaxSize) { dataWaitingQueue.Resize(dataWaitingQueue.MaxSize * 2); DebugLog.Debug(AssetConst.LOGGER_NAME, "AssetLoader::LoadBatchAssetAsync->Reset the queue size."); } AssetLoaderData data = dataPool.Get(); data.InitData(label, addresses, paths, isInstance, complete, progress, batchComplete, batchProgress, userData); data.State = AssetLoaderDataState.Waiting; dataWaitingQueue.Enqueue(data, (float)priority); return(data.Handler); }
/// <summary> /// 异步加载单个文件 /// </summary> /// <param name="pathOrAddress">路径/地址</param> /// <param name="complete">单个资源加载完成委托</param> /// <param name="priority">加载优先级</param> /// <param name="progress">单个资源加载进度委托</param> /// <param name="userData">携带参数</param> /// <returns></returns> public AssetLoaderHandle LoadAssetAsync( string pathOrAddress, OnAssetLoadComplete complete, AssetLoaderPriority priority = AssetLoaderPriority.Default, OnAssetLoadProgress progress = null, SystemObject userData = null) { if (m_IsInit) { return(m_AssetLoader.LoadOrInstanceBatchAssetAsync(new string[] { pathOrAddress }, false, priority, complete, progress, null, null, userData)); } else { Debug.LogError("AssetManager::LoadAssetAsync->init is failed"); return(null); } }
private AssetHandler LoadBatchAssetAsync( string label, string[] addresses, bool isInstance, OnAssetLoadComplete complete, OnBatchAssetLoadComplete batchComplete, OnAssetLoadProgress progress, OnBatchAssetsLoadProgress batchProgress, AssetLoaderPriority priority, SystemObject userData) { if (assetLoader == null) { DebugLog.Error(AssetConst.LOGGER_NAME, "AssetManager::LoadBatchAssetAsync->assetLoader is Null"); return(null); } return(assetLoader.LoadBatchAssetAsync(label, addresses, isInstance, complete, batchComplete, progress, batchProgress, priority, userData)); }