private void OnAnimationComplete() { if (m_callback != null) { m_callback(); m_callback = null; } MinigameManager.GetActive <mg_JetpackReboot>().Resources.ReturnPooledResource(base.gameObject); }
public void Announce(OnAnnounceComplete _completionCallback) { m_callback = _completionCallback; m_animator.SetTrigger("Announce"); }