private void OnAnimationComplete()
 {
     if (m_callback != null)
     {
         m_callback();
         m_callback = null;
     }
     MinigameManager.GetActive <mg_JetpackReboot>().Resources.ReturnPooledResource(base.gameObject);
 }
 public void Announce(OnAnnounceComplete _completionCallback)
 {
     m_callback = _completionCallback;
     m_animator.SetTrigger("Announce");
 }