void OnAmmoUpdate(OnAmmoUpdateData data) { if (data.name == selectName) { text.text = data.ammoCount.ToString(); } }
void UpdateAmmoCount() { OnAmmoUpdateData dataPackage = new OnAmmoUpdateData(gameObject.name, ammoCount); owner.BroadcastMessage("OnAmmoUpdate", dataPackage, SendMessageOptions.DontRequireReceiver); }