Exemple #1
0
        /// <summary>
        /// Callback method for the InputHandler#Update method.
        /// </summary>
        /// <param name="orig">The original method.</param>
        /// <param name="self">The InputHandler instance.</param>
        private void InputHandlerOnUpdate(On.InputHandler.orig_Update orig, InputHandler self)
        {
            if (!_netClient.IsConnected)
            {
                orig(self);
                return;
            }

            // First evaluate whether the original method would have started the coroutine:
            // GameManager#PauseGameToggleByMenu
            var setTimeScale = false;

            if (self.acceptingInput &&
                self.inputActions.pause.WasPressed &&
                self.pauseAllowed &&
                !PlayerData.instance.GetBool(nameof(PlayerData.disablePause)))
            {
                var state = global::GameManager.instance.gameState;
                if (state == GameState.PLAYING || state == GameState.PAUSED)
                {
                    setTimeScale = true;
                }
            }

            // Now we execute the original method, which will potentially set the timescale to 0f
            orig(self);

            // If we evaluated that the coroutine was started, we can now reset the timescale back to 1 again
            if (setTimeScale)
            {
                SetTimeScale(1f);
            }
        }
Exemple #2
0
        private static void EnableSuperslides(On.InputHandler.orig_Update orig, InputHandler self)
        {
            if (Superslides && GameManager.instance.TimeSlowed)
            {
                // Ensure the slide has the correct speed
                ReflectionHelper.SetAttr(HeroController.instance, "recoilSteps", 0);

                // Kill the thing that kills superslides
                ref int timeSlowedCount = ref Mirror.GetFieldRef <GameManager, int>(GameManager.instance, "timeSlowedCount");

                int origCount = timeSlowedCount;

                timeSlowedCount = 0;

                orig(self);

                // Restore to old value
                timeSlowedCount = origCount;
            }
        private static void EnableSuperslides(On.InputHandler.orig_Update orig, InputHandler self)
        {
            if (Superslides && GameManager.instance.TimeSlowed)
            {
                // Ensure the slide has the correct speed
                ReflectionHelper.SetAttr(HeroController.instance, "recoilSteps", 0);

                // Kill the thing that kills superslides
                int timeSlowedCount = ReflectionHelper.GetAttr <GameManager, int>(GameManager.instance, "timeSlowedCount");
                ReflectionHelper.SetAttr(GameManager.instance, "timeSlowedCount", 0);

                orig(self);

                // Restore to old value
                ReflectionHelper.SetAttr(GameManager.instance, "timeSlowedCount", timeSlowedCount);
            }
            else
            {
                orig(self);
            }
        }