Exemple #1
0
        private static void OnScavengerDrop(On.EntityStates.ScavBackpack.Opening.orig_OnEnter orig,
                                            EntityStates.ScavBackpack.Opening self)
        {
            var adjustedDrops = (int)Math.Floor(ShareSuite.DefaultMaxScavItemDropCount / Run.instance.participatingPlayerCount);

            EntityStates.ScavBackpack.Opening.maxItemDropCount = adjustedDrops >= 2 ? adjustedDrops : 2;
            orig(self);
        }
Exemple #2
0
        private static void OnScavengerDrop(On.EntityStates.ScavBackpack.Opening.orig_OnEnter orig,
                                            EntityStates.ScavBackpack.Opening self)
        {
            orig(self);
            ShareSuite.DefaultMaxScavItemDropCount = Math.Max(EntityStates.ScavBackpack.Opening.maxItemDropCount, ShareSuite.DefaultMaxScavItemDropCount);
            var chest = self.GetFieldValue <ChestBehavior>("chestBehavior");

            if (chest.tier1Chance > 0.0f)
            {
                var adjustedDrops = Math.Max((int)Math.Ceiling((double)ShareSuite.DefaultMaxScavItemDropCount / Run.instance.participatingPlayerCount), 2);
                EntityStates.ScavBackpack.Opening.maxItemDropCount = Math.Min(adjustedDrops, ShareSuite.DefaultMaxScavItemDropCount);
            }
            else
            {
                EntityStates.ScavBackpack.Opening.maxItemDropCount = ShareSuite.DefaultMaxScavItemDropCount;
            }
        }