Exemple #1
0
 private void patchBumperOnPlayer(On.Celeste.Bumper.orig_OnPlayer orig, Bumper self, Player player)
 {
     swapNoRefillsTemporarily(() => orig(self, player), self.SceneAs <Level>().Session);
 }
Exemple #2
0
        private void Bumper_OnPlayer(On.Celeste.Bumper.orig_OnPlayer orig, Bumper self, Player player)
        {
            spawnHelper.RemoveCurrentBumper();

            orig(self, player);
        }