// Start is called before the first frame update void Start() { dashing = false; rb = GetComponent <Rigidbody>(); squareMain = GetComponent <OldSquareMain>(); playerMove = GetComponent <OldPlayerMove>(); }
void Awake() { rb = GetComponent <Rigidbody>(); anim = GetComponentInChildren <Animator>(); playerGroundCheck = GetComponentInChildren <OldPlayerGroundCheck>(); playerMove = GetComponent <OldPlayerMove>(); squareMain = GetComponent <OldSquareMain>(); }
// Start is called before the first frame update void Start() { slaming = false; rb = GetComponent <Rigidbody>(); circleMain = GetComponent <OldCircleMain>(); playerMove = GetComponent <OldPlayerMove>(); playerGroundCheck = GetComponent <OldPlayerGroundCheck>(); }
void Awake() { playerMove = GetComponent <OldPlayerMove>(); playerJump = GetComponent <OldPlayerJump>(); playerDoubleJump = GetComponent <OldPlayerDoubleJump>(); //playerSwim = GetComponent<OldPlayerSwim>(); //playerSwimBoost = GetComponent<OldPlayerSwimBoost>(); playerInteract = GetComponent <OldPlayerInteract>(); circleSlam = GetComponent <OldCircleSlam>(); }
void Awake() { playerMove = GetComponent <OldPlayerMove>(); playerJump = GetComponent <OldPlayerJump>(); //playerSwim = GetComponent<OldPlayerSwim>(); //playerSwimBoost = GetComponent<OldPlayerSwimBoost>(); playerInteract = GetComponent <OldPlayerInteract>(); squareWallJump = GetComponent <OldSquareWallJump>(); squareDash = GetComponent <OldSquareDash>(); }
// Start is called before the first frame update void Awake() { cubeMain = FindObjectOfType <OldSquareMain>(); sphereMain = FindObjectOfType <OldCircleMain>(); cubeMove = cubeMain.GetComponent <OldPlayerMove>(); sphereMove = sphereMain.GetComponent <OldPlayerMove>(); cubeGroundCheck = cubeMain.GetComponent <OldPlayerGroundCheck>(); sphereGroundCheck = sphereMain.GetComponent <OldPlayerGroundCheck>(); cubeRb = cubeMain.GetComponent <Rigidbody>(); sphereRb = sphereMain.GetComponent <Rigidbody>(); cubeAnim = cubeMain.GetComponentInChildren <Animator>(); sphereAnim = sphereMain.GetComponentInChildren <Animator>(); cubeCameraFollow = cubeCamera.GetComponent <OldCameraFollow>(); sphereCameraFollow = sphereCamera.GetComponent <OldCameraFollow>(); cubeCameraFollow.player = cubeRb; sphereCameraFollow.player = sphereRb; }