public void EraseSuitsData() { this.assignedSuit = null; this.OgsOld_CompTurretGunFirst = null; this.OgsOld_CompTurretGunSecond = null; this.compReloadableDual = null; }
public void InitSuitsData(MechSuit suit) { this.assignedSuit = suit; var turrets = assignedSuit.AllComps.Where(x => x is OgsOld_CompTurretGun); if (turrets.Count() > 0) { this.OgsOld_CompTurretGunFirst = turrets.ElementAt(0) as OgsOld_CompTurretGunDamagable; } if (turrets.Count() > 1) { this.OgsOld_CompTurretGunSecond = turrets.ElementAt(1) as OgsOld_CompTurretGunDamagable; } this.compReloadableDual = assignedSuit.GetComp <CompReloadableDual>(); }