static Chunk() { levels = Library.GetFilenames("Levels/", "*") .ToList(); for (int i = 0; i < levels.Count; i++) { var level = levels[i]; level = level.Substring(level.LastIndexOf("/")); levels[i] = level; } levels.Remove("/bawks.oel"); levels.Remove("/Real_3.oel"); levels.Remove("/bigYucky.oel"); // levels = new string[] { "Real_3.oel" }; loader = new OgmoLoader(); loader.RegisterGridType("Collision", "Collision", 16, 16); loader.RegisterClassAlias <Crumble>("crumble"); loader.RegisterClassAlias <Razor>("deadlyAnchor"); loader.RegisterClassAlias <SpawnPoint>("spawnPoint"); loader.RegisterClassAlias <UpgradeSpawn>("Upgrade"); }
public void LoadLevel() { var ogmo = new OgmoLoader(); var level = ogmo.Load(out Overlord.Player, out Overlord.LevelBoundsX, out Overlord.LevelBoundsY); Viewport root = GetTree().GetRoot(); var CurrentScene = root.GetChild(root.GetChildCount() - 1); if (Overlord.Player != null) { CurrentScene.CallDeferred("add_child", Overlord.Player); } CurrentScene.CallDeferred("add_child", level); }
public void Awake( ) { I = this; players = new P(); cameraPos = mainCamera.transform.position; animations = new Sprite[][] { U.SliceSprite(sprites[7], 9), U.SliceSprite(sprites[8], 5), U.SliceSprite(sprites[11], 5), U.SliceSprite(sprites[12], 5), U.SliceSprite(sprites[13], 7), // 5 ------------------------------- U.SliceSprite(sprites[14], 7), U.SliceSprite(sprites[18], 4), U.SliceSprite(sprites[19], 10), // Golf Club U.SliceSprite(sprites[20], 13), // LMG U.SliceSprite(sprites[21], 33), // Grenade Launcher // 10 ------------------------------ U.SliceSprite(sprites[24], 16), // Laser Gun U.SliceSprite(sprites[25], 20), // Shotgun U.SliceSprite(sprites[26], 3), // RPG U.SliceSprite(sprites[28], 16), }; InitTimer(); InitSprites(); InitEntities(); InitSounds(); OgmoLoader.Load(); level = new Level(); level.Generate(); bulletTrails = new BulletTrails(); particles = new Particles(); particles.RegisterSprite(animations[0]); particles.RegisterSprite(animations[4]); particles.RegisterSprite(animations[5]); particles.RegisterSprite(animations[13]); casings = new BulletCasings(); lighting = new Lighting(); currentSpawn = 0; gameState = new GS_PreGame(); StartCoroutine(gameState.Start()); }
// Declare member variables here. Examples: // private int a = 2; // private string b = "text"; // Called when the node enters the scene tree for the first time. public override void _Ready() { var ogmo = new OgmoLoader(); Node2D player; var level = ogmo.Load(out player, out Overlord.LevelBoundsX, out Overlord.LevelBoundsY); Viewport root = GetTree().GetRoot(); Overlord.ViewportSize = root.Size; var CurrentScene = root.GetChild(root.GetChildCount() - 1); if (player != null) { CurrentScene.CallDeferred("add_child", player); } CurrentScene.CallDeferred("add_child", level); //CurrentScene.AddChild(yeah); }
public Map(string map_filename) { OgmoLoader ogmo = new OgmoLoader(); ogmo.RegisterClassAlias <MapRoom>("Room"); var mapRoomEntities = ogmo.BuildLevelAsArray( Library .Get <XmlDocument>(map_filename)); this.mapRooms = new MapRoom[mapRoomEntities.Length]; Array.Copy(mapRoomEntities, this.mapRooms, this.mapRooms.Length); this.Visible = false; this.RenderStep = 100; this.Camera = new Camera(); foreach (var r in mapRooms) { r.Camera = this.Camera; } this.Scale *= .7f; }
public GameWorld() : base() { World = this; Engine.Console.InvisibleUntilOpen = true; // Fade Fade fade = new Fade(new Color(0x000000), 0.15f); AddResponse(Door.DoorMessages.StartChangeRoom, (a) => { player.Active = false; fade.FadeIn(() => { Door callingDoor = (Door)a[0]; ActuallyChangeRoom(callingDoor); fade.FadeOut(() => player.Active = true); }); }); this.Add(fade); // Ogmo loading OgmoLoader ogmoSenpai = new OgmoLoader(); // TODO: Move enemy init logic somewhere else ogmoSenpai.RegisterClassAlias <Enemy>("EnemyWalker"); ogmoSenpai.DefineGrid("TileCollision", KQ.CollisionTypeSolid, 24, 24); ogmoSenpai.DefineGrid("px4TileCollision", KQ.CollisionTypeSolid, 6, 6); ogmoSenpai.DefineTilemap("Blocks", 24, 24, Library.Get <Texture>("content/ogmo/rooms/roomProjectTileset.png")); Map map = new Map("content/ogmo/layout/layout.oel"); this.Add(map); foreach (MapRoom layoutRoom in map.mapRooms.OfType <MapRoom>()) { XmlDocument roomXml = Library.Get <XmlDocument>("content/ogmo/rooms/" + layoutRoom.Filename + ".oel"); //Load level properties Room realRoom = new Room ( ogmoSenpai.BuildLevelAsArray(roomXml).ToList(), ogmoSenpai.GetLevelProperties <RealRoomMeta>(roomXml), layoutRoom, this ); realRoom.RealRoomMeta.Init(); rooms.Add(layoutRoom.Filename, realRoom); } (CurrentRoom = rooms["start"]).PopulateWorld(); Add(player); HUD hud = new HUD(player); Add(hud); Entity follow = player; //for (int i = 0; i < 4; i++) //{ // Orb orb = new Orb(player.X, player.Y, (OrbType)i, follow); // follow = orb; // orbs.Add(Add(orb)); //} }