public void UpdateSeeAreaTest() { { bool[,] see = new bool[GameConstant.FieldSize, GameConstant.FieldSize]; for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { see[x, y] = false; } } var myUnits = new List <IUnit>(); myUnits.Add(new Unit(UnitType.Worker, -1, new Point(0, 0))); Ofuton.UpdateSeeArea(see, myUnits); for (int y = 0; y < 100; y++) { for (int x = 0; x < 100; x++) { if (x + y <= 4) { Assert.IsTrue(see[x, y]); } else { Assert.IsFalse(see[x, y]); } } } } { bool[,] see = new bool[GameConstant.FieldSize, GameConstant.FieldSize]; var myUnits = new List <IUnit>(); myUnits.Add(new Unit(UnitType.Worker, -1, new Point(50, 50))); Ofuton.UpdateSeeArea(see, myUnits); for (int y = 0; y < 100; y++) { for (int x = 0; x < 100; x++) { if (Math.Abs(x - 50) + Math.Abs(y - 50) <= 4) { Assert.IsTrue(see[x, y]); } else { Assert.IsFalse(see[x, y]); } } } } }