/// <summary> /// Is run every 10ms when activated /// </summary> /// <param name="sender">~Object</param> /// <param name="e">~EventArgs</param> public void RunThread(object sender, EventArgs e) { if (Win32.GetAsyncKeyState((int)(Keys.Tab) & 0x8000) != 0) { if (offsets.IsIngame()) { unsafe_RevealAll(); } } }