public void Init()
 {
     office = new Office();
     query  = new OfficeQuery();
     query.SetOffice(office);
     chair1 = new Chair("Blue", false, true);
     chair2 = new Chair("Brown", true, true);
     chair3 = new Chair("Black", false, false);
     chair4 = new Chair("White", true, true);
     lamp1  = new Lamp("Silver", 20, 20);
     table1 = new Table("White", 200, 100, 100);
     table2 = new Table("Brown", 300, 100, 80);
 }
Exemple #2
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        public static void Main(string[] args)
        {
            office          = new Office();
            inventory       = new Inventory();
            officeQuery     = new OfficeQuery();
            inventoryOutput = new StreamWriter("inventory.txt");
            officeOutput    = new StreamWriter("office.txt");

            office.SetInventory(inventory);
            officeQuery.SetOffice(office);


            Console.WriteLine("Office/Inventory App\n\nPress enter to generate and display furniture...");
            Console.ReadLine();

            //Generate some furniture
            //UI can be made so that users can create furniture and since it would only call constructors no logic is involved
            Chair chair1 = new Chair("Blue", false, true);
            Chair chair2 = new Chair("Brown", true, true);
            Chair chair3 = new Chair("Black", false, false);
            Chair chair4 = new Chair("White", true, true);
            Lamp  lamp1  = new Lamp("Silver", 20, 20);
            Table table1 = new Table("White", 200, 100, 100);
            Table table2 = new Table("Brown", 300, 100, 80);

            inventory.currentInventory.Add(chair1);
            inventory.currentInventory.Add(chair2);
            inventory.currentInventory.Add(chair3);
            inventory.currentInventory.Add(chair4);
            inventory.currentInventory.Add(lamp1);
            inventory.currentInventory.Add(table1);
            inventory.currentInventory.Add(table2);


            inventory.Write(Console.Out);

            Console.WriteLine("Furniture added to inventory\n\nPress enter to add some furniture to the office...");
            Console.ReadLine();

            office.AddFromInventory(1); //chair2
            office.AddFromInventory(1); //chair3
            office.AddFromInventory(2); //lamp1
            office.AddFromInventory(1); //chair4
            office.AddFromInventory(2); //table 2

            Console.WriteLine("Three chairs, one lamp, and one table added to office from inventory\n\nPress enter to get all the chairs in the office...");
            Console.ReadLine();

            officeQuery.GetNumberOfItems("Chair");

            Console.WriteLine("Press enter to get all the brown items in the office...");
            Console.ReadLine();

            officeQuery.QueryByColor("Brown");

            Console.WriteLine("Press enter to terminate and save inventory and office layout...");
            Console.ReadLine();

            inventory.Write(inventoryOutput); //Write current furniture to Project1/bin/inventory.txt

            //Write current furniture to Project1/bin/office.txt
            foreach (Furniture item in office.furnitureInOffice)
            {
                item.Write(officeOutput);
            }

            officeOutput.Close();
            inventoryOutput.Close();
        }