Exemple #1
0
 private void BorderOff_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
 {
     if (State)
     {
         State = false;
         OffCommand?.Execute(CommandParameter);
     }
 }
Exemple #2
0
 private void ExecuteOnOffCommands()
 {
     // Make sure to raise the right command, depending on the IsOn state.
     // Also ensure that each command is executable.
     if (IsOn && OnCommand != null && OnCommand.CanExecute(OnCommandParameter))
     {
         this.TraceVerbose("Executing OnCommand.");
         OnCommand.Execute(OnCommandParameter);
     }
     if (!IsOn && OffCommand != null && OffCommand.CanExecute(OffCommandParameter))
     {
         this.TraceVerbose("Executing OffCommand.");
         OffCommand.Execute(OffCommandParameter);
     }
 }
Exemple #3
0
 public static void Main(string[] args)
 {
     // our application will need some reveiver object
     Television device = new Television();
     // our application will need an invoker object, which
     // in turns relies on concrete command objects:
     ICommand on   = new OnCommand(device);  // command to switch device on
     ICommand off  = new OffCommand(device); // command to switch device off
     ICommand up   = new UpCommand(device);  // command to turn volume up
     ICommand down = new DownCommand(device);// command to turn volume down
     // now we are ready to create our invoker object which
     // we should think of as some sort of application menu.
     RemoteControl menu = new RemoteControl(on, off, up, down);
     // client code is now able to access the invoker object
     menu.SwitchPowerOn();
     menu.RaiseVolume();
     menu.RaiseVolume();
     menu.RaiseVolume();
     menu.LowerVolume();
     menu.SwitchPowerOff();
 }
Exemple #4
0
        static void Main(string[] args)
        {
            string      input  = Console.ReadLine();
            ISwitchable device = new Lamp();

            ICommand onCommand  = new OnCommand(device);
            ICommand offCommand = new OffCommand(device);

            Switch @switch = new Switch(onCommand, offCommand);

            switch (input)
            {
            case "On":
                @switch.On();
                break;

            case "Off":
                @switch.Off();
                break;
            }
        }
Exemple #5
0
        /**
         * The Off Command
         *
         * @return the Task<CommandResult> command result Task
         */
        public Task <CommandResult> OffCommand()
        {
            OffCommand command = new OffCommand();

            return(Send(command));
        }