/// <summary> /// Constructor. /// </summary> public SimPathStore(String simName, Vector2 pos, Vector3d globalPos, Vector3 endTop) { RegisterPathStore(pos, this); RegionName = simName; RegionLocation = pos; Start = Vector3.Zero; GlobalStart = globalPos; GlobalEnd = globalPos; Size = endTop; _XY256 = Size.X; _OuterBounds = new Box3Fill(true); OuterBounds.AddPoint(Start.X, Start.Y, Start.Z, Vector3.Zero); OuterBounds.AddPoint(endTop.X, endTop.Y, endTop.Z, Vector3.Zero); //TheSimZMinMaxLevel = new SimZMinMaxLevel(MinMaxLevel); StepSize = 1f/POINTS_PER_METER; _Max256 = XY256 - StepSize; MAPSPACE = (int) XY256*((int) POINTS_PER_METER); RegisterHttp(); if (Size.X != Size.Y) throw new Exception("X and Y must be the same for " + this); #if COLLIDER_ODE odeScene = (OdeScene) odePhysics.GetScene(RegionName); odeScene.Initialise(meshMerizer, null); float[] _heightmap = new float[256*256]; for (int i = 0; i < (256*256); i++) { _heightmap[i] = 21f; } odeScene.SetTerrain(_heightmap); #endif //CreateDefaultRoutes(); // CurrentPlane = new CollisionPlane(MAPSPACE,MAPSPACE,0); }