bool Process() { oculus = new OculusWrap.Wrap(); // Initialize the Oculus runtime. bool success = oculus.Initialize(); if (!success) { Console.WriteLine("Failed to initialize the Oculus runtime library."); return false; } int numberOfHeadMountedDisplays = oculus.Hmd_Detect(); if (numberOfHeadMountedDisplays > 0) hmd = oculus.Hmd_Create(0); else hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2); if (hmd == null) { Console.WriteLine("Oculus Rift not detected."); return false; } if (hmd.ProductName == string.Empty) Console.WriteLine("The HMD is not enabled."); // Specify which head tracking capabilities to enable. hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction); // Start the sensor which informs of the Rift's pose and motion hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None); Console.WriteLine("-- HmdDump --"); Console.WriteLine("EyeHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_EYE_HEIGHT, 0)); var eyeToNoseDistance = new float[] { 0, 0 }; hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_EYE_TO_NOSE_DISTANCE, ref eyeToNoseDistance); Console.WriteLine("EyeToNoseDist {0} {1}", eyeToNoseDistance[0], eyeToNoseDistance[1]); Console.WriteLine("IPD {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_IPD, 0)); var neckToEyeDistance = new float[] { 0, 0 }; hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_NECK_TO_EYE_DISTANCE, ref neckToEyeDistance); Console.WriteLine("NeckEyeDistance {0} {1}", neckToEyeDistance[0], neckToEyeDistance[1]); Console.WriteLine("PlayerHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_PLAYER_HEIGHT, 0)); hmd.Dispose(); oculus.Dispose(); return true; }
/// <summary> /// deviceを作成します。 /// </summary> /// <param name="control">レンダリング先となるcontrol</param> /// <param name="ocu_config">設定</param> /// <returns>deviceの作成に成功したか</returns> public bool InitializeApplication(Control control, OcuConfig ocu_config) { this.ocu_config = ocu_config; oculus = new OculusWrap.Wrap(); // Initialize the Oculus runtime. bool success = oculus.Initialize(); if (!success) { MessageBox.Show("Failed to initialize the Oculus runtime library.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } // Use the head mounted display, if it's available, otherwise use the debug HMD. int numberOfHeadMountedDisplays = oculus.Hmd_Detect(); if (numberOfHeadMountedDisplays > 0) hmd = oculus.Hmd_Create(0); else hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2); if (hmd == null) { MessageBox.Show("Oculus Rift not detected.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } if (hmd.ProductName == string.Empty) MessageBox.Show("The HMD is not enabled.", "There's a tear in the Rift", MessageBoxButtons.OK, MessageBoxIcon.Error); // Specify which head tracking capabilities to enable. hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction); // Start the sensor which informs of the Rift's pose and motion hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None); // Create DirectX drawing device. device = new Device(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.None); ctx = device.ImmediateContext; Stopwatch sw = new Stopwatch(); sw.Start(); string effect_file = Path.Combine(Application.StartupPath, @"toonshader.fx.bin"); if (! File.Exists(effect_file)) { Console.WriteLine("File not found: " + effect_file); return false; } try { var shader_bytecode = ShaderBytecode.FromFile(effect_file); effect = new Effect(device, shader_bytecode); } catch (SharpDX.CompilationException e) { Console.WriteLine(e.Message + ": " + effect_file); return false; } sw.Stop(); Console.WriteLine("toonshader.fx.bin read time: " + sw.Elapsed); string techmap_file = Path.Combine(Application.StartupPath, @"techmap.txt"); if (!File.Exists(techmap_file)) { Console.WriteLine("File not found: " + techmap_file); return false; } techmap.Load(techmap_file); control.MouseDown += new MouseEventHandler(form_OnMouseDown); // Define the properties of the swap chain. SwapChainDescription swapChainDescription = DefineSwapChainDescription(control); // Create DirectX Graphics Interface factory, used to create the swap chain. dxgi_factory = new SharpDX.DXGI.Factory(); // Create the swap chain. swap_chain = new SwapChain(dxgi_factory, device, swapChainDescription); // Retrieve the back buffer of the swap chain. buf0 = swap_chain.GetBackBuffer<Texture2D>(0); buf0_view = new RenderTargetView(device, buf0); // Create a depth buffer, using the same width and height as the back buffer. Texture2DDescription depthBufferDescription = DefineDepthBufferDescription(control); // Create the depth buffer. ztex = new Texture2D(device, depthBufferDescription); ztex_view = new DepthStencilView(device, ztex); ctx.OutputMerger.SetRenderTargets(ztex_view, buf0_view); viewport = new Viewport(0, 0, hmd.Resolution.Width, hmd.Resolution.Height, 0.0f, 1.0f); ctx.Rasterizer.SetViewport(viewport); // Retrieve the DXGI device, in order to set the maximum frame latency. using (SharpDX.DXGI.Device1 dxgiDevice = device.QueryInterface<SharpDX.DXGI.Device1>()) { dxgiDevice.MaximumFrameLatency = 1; } layers = new OculusWrap.Layers(); layer_eye_fov = layers.AddLayerEyeFov(); CreateEyeTextures(); CreateMirrorTexture(control); World_variable = effect.GetVariableBySemantic("World").AsMatrix(); WorldView_variable = effect.GetVariableBySemantic("WorldView").AsMatrix(); WorldViewProjection_variable = effect.GetVariableBySemantic("WorldViewProjection").AsMatrix(); /* for HUD */ Projection_variable = effect.GetVariableBySemantic("Projection").AsMatrix(); LocalBoneMats_variable = effect.GetVariableByName("LocalBoneMats").AsMatrix(); LightDirForced_variable = effect.GetVariableByName("LightDirForced").AsVector(); UVSCR_variable = effect.GetVariableByName("UVSCR").AsVector(); cb_variable = effect.GetConstantBufferByName("cb"); ShadeTex_texture_variable = effect.GetVariableByName("ShadeTex_texture").AsShaderResource(); ColorTex_texture_variable = effect.GetVariableByName("ColorTex_texture").AsShaderResource(); //figures.Camera = camera; figures.TSOFileOpen += delegate(TSOFile tso) { tso.Open(device, effect); techmap.AssignTechniqueIndices(tso); }; // Define an input layout to be passed to the vertex shader. var technique = effect.GetTechniqueByIndex(0); il = new InputLayout(device, technique.GetPassByIndex(0).Description.Signature, TSOSubMesh.ie); // Setup the immediate context to use the shaders and model we defined. ctx.InputAssembler.InputLayout = il; DefineBlendState(); DefineDepthStencilState(); DefineRasterizerState(); main_camera = new Camera() { Position = ocu_config.Position, Rotation = Quaternion.Identity, }; directInput = new DirectInput(); keyboard = new Keyboard(directInput); keyboard.Acquire(); keyboardState = keyboard.GetCurrentState(); return true; }
bool Process() { oculus = new OculusWrap.Wrap(); // Initialize the Oculus runtime. bool success = oculus.Initialize(); if (!success) { Console.WriteLine("Failed to initialize the Oculus runtime library."); return(false); } int numberOfHeadMountedDisplays = oculus.Hmd_Detect(); if (numberOfHeadMountedDisplays > 0) { hmd = oculus.Hmd_Create(0); } else { hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2); } if (hmd == null) { Console.WriteLine("Oculus Rift not detected."); return(false); } if (hmd.ProductName == string.Empty) { Console.WriteLine("The HMD is not enabled."); } // Specify which head tracking capabilities to enable. hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction); // Start the sensor which informs of the Rift's pose and motion hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None); Console.WriteLine("-- HmdDump --"); Console.WriteLine("EyeHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_EYE_HEIGHT, 0)); var eyeToNoseDistance = new float[] { 0, 0 }; hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_EYE_TO_NOSE_DISTANCE, ref eyeToNoseDistance); Console.WriteLine("EyeToNoseDist {0} {1}", eyeToNoseDistance[0], eyeToNoseDistance[1]); Console.WriteLine("IPD {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_IPD, 0)); var neckToEyeDistance = new float[] { 0, 0 }; hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_NECK_TO_EYE_DISTANCE, ref neckToEyeDistance); Console.WriteLine("NeckEyeDistance {0} {1}", neckToEyeDistance[0], neckToEyeDistance[1]); Console.WriteLine("PlayerHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_PLAYER_HEIGHT, 0)); hmd.Dispose(); oculus.Dispose(); return(true); }
/// <summary> /// deviceを作成します。 /// </summary> /// <param name="control">レンダリング先となるcontrol</param> /// <param name="ocu_config">設定</param> /// <returns>deviceの作成に成功したか</returns> public bool InitializeApplication(Control control, OcuConfig ocu_config) { this.ocu_config = ocu_config; oculus = new OculusWrap.Wrap(); // Initialize the Oculus runtime. bool success = oculus.Initialize(); if (!success) { MessageBox.Show("Failed to initialize the Oculus runtime library.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error); return(false); } // Use the head mounted display, if it's available, otherwise use the debug HMD. int numberOfHeadMountedDisplays = oculus.Hmd_Detect(); if (numberOfHeadMountedDisplays > 0) { hmd = oculus.Hmd_Create(0); } else { hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2); } if (hmd == null) { MessageBox.Show("Oculus Rift not detected.", "Uh oh", MessageBoxButtons.OK, MessageBoxIcon.Error); return(false); } if (hmd.ProductName == string.Empty) { MessageBox.Show("The HMD is not enabled.", "There's a tear in the Rift", MessageBoxButtons.OK, MessageBoxIcon.Error); } // Specify which head tracking capabilities to enable. hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction); // Start the sensor which informs of the Rift's pose and motion hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None); // Create DirectX drawing device. device = new Device(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.None); ctx = device.ImmediateContext; Stopwatch sw = new Stopwatch(); sw.Start(); string effect_file = Path.Combine(Application.StartupPath, @"toonshader.fx.bin"); if (!File.Exists(effect_file)) { Console.WriteLine("File not found: " + effect_file); return(false); } try { var shader_bytecode = ShaderBytecode.FromFile(effect_file); effect = new Effect(device, shader_bytecode); } catch (SharpDX.CompilationException e) { Console.WriteLine(e.Message + ": " + effect_file); return(false); } sw.Stop(); Console.WriteLine("toonshader.fx.bin read time: " + sw.Elapsed); string techmap_file = Path.Combine(Application.StartupPath, @"techmap.txt"); if (!File.Exists(techmap_file)) { Console.WriteLine("File not found: " + techmap_file); return(false); } techmap.Load(techmap_file); control.MouseDown += new MouseEventHandler(form_OnMouseDown); // Define the properties of the swap chain. SwapChainDescription swapChainDescription = DefineSwapChainDescription(control); // Create DirectX Graphics Interface factory, used to create the swap chain. dxgi_factory = new SharpDX.DXGI.Factory(); // Create the swap chain. swap_chain = new SwapChain(dxgi_factory, device, swapChainDescription); // Retrieve the back buffer of the swap chain. buf0 = swap_chain.GetBackBuffer <Texture2D>(0); buf0_view = new RenderTargetView(device, buf0); // Create a depth buffer, using the same width and height as the back buffer. Texture2DDescription depthBufferDescription = DefineDepthBufferDescription(control); // Create the depth buffer. ztex = new Texture2D(device, depthBufferDescription); ztex_view = new DepthStencilView(device, ztex); ctx.OutputMerger.SetRenderTargets(ztex_view, buf0_view); viewport = new Viewport(0, 0, hmd.Resolution.Width, hmd.Resolution.Height, 0.0f, 1.0f); ctx.Rasterizer.SetViewport(viewport); // Retrieve the DXGI device, in order to set the maximum frame latency. using (SharpDX.DXGI.Device1 dxgiDevice = device.QueryInterface <SharpDX.DXGI.Device1>()) { dxgiDevice.MaximumFrameLatency = 1; } layers = new OculusWrap.Layers(); layer_eye_fov = layers.AddLayerEyeFov(); CreateEyeTextures(); CreateMirrorTexture(control); World_variable = effect.GetVariableBySemantic("World").AsMatrix(); WorldView_variable = effect.GetVariableBySemantic("WorldView").AsMatrix(); WorldViewProjection_variable = effect.GetVariableBySemantic("WorldViewProjection").AsMatrix(); /* for HUD */ Projection_variable = effect.GetVariableBySemantic("Projection").AsMatrix(); LocalBoneMats_variable = effect.GetVariableByName("LocalBoneMats").AsMatrix(); LightDirForced_variable = effect.GetVariableByName("LightDirForced").AsVector(); UVSCR_variable = effect.GetVariableByName("UVSCR").AsVector(); cb_variable = effect.GetConstantBufferByName("cb"); ShadeTex_texture_variable = effect.GetVariableByName("ShadeTex_texture").AsShaderResource(); ColorTex_texture_variable = effect.GetVariableByName("ColorTex_texture").AsShaderResource(); //figures.Camera = camera; figures.TSOFileOpen += delegate(TSOFile tso) { tso.Open(device, effect); techmap.AssignTechniqueIndices(tso); }; // Define an input layout to be passed to the vertex shader. var technique = effect.GetTechniqueByIndex(0); il = new InputLayout(device, technique.GetPassByIndex(0).Description.Signature, TSOSubMesh.ie); // Setup the immediate context to use the shaders and model we defined. ctx.InputAssembler.InputLayout = il; DefineBlendState(); DefineDepthStencilState(); DefineRasterizerState(); main_camera = new Camera() { Position = ocu_config.Position, Rotation = Quaternion.Identity, }; directInput = new DirectInput(); keyboard = new Keyboard(directInput); keyboard.Acquire(); keyboardState = keyboard.GetCurrentState(); return(true); }