Exemple #1
0
 // Use this for initialization
 void Start()
 {
     mPointList = new List <Transform>();
     mLineList  = new List <LineRenderer>();
     OT         = FindObjectOfType <OctTree>();
     for (int i = 0; i < PointNum; i++)
     {
         mPointList.Add(GameObject.Instantiate(Point, new Vector3(RandomValue(SpaceScale),
                                                                  RandomValue(SpaceScale),
                                                                  RandomValue(SpaceScale)), Quaternion.identity).transform);
         mLineList.Add(mPointList[i].GetComponent <LineRenderer>());
     }
     OT.GenerateTree(mPointList);
 }
    // Start is called before the first frame update
    void Start()
    {
        OctTree <string, TestDataClass> .OctTreeNode root = new OctTree <string, TestDataClass> .OctTreeNode(Vector3.zero, new Vector3(50.0f, 50.0f, 50.0f));

        m_octTree = new OctTree <string, TestDataClass>(root);

        Profiler.BeginSample("generate octtree");
        m_octTree.GenerateTree(4);
        Profiler.EndSample();

        List <TestDataClass> dataList = new List <TestDataClass>(100);

        for (int i = 0; i < dataList.Capacity; ++i)
        {
            TestDataClass testData = new TestDataClass();
            testData.Key      = "testString" + i.ToString();
            testData.Position = new Vector3(Random.Range(-25.0f, 25.0f), Random.Range(-25.0f, 25.0f), Random.Range(-25.0f, 25.0f));

            dataList.Add(testData);
        }

        m_pointCloud = new PointCloud <TestDataClass>(dataList);
        m_octTree.AddPointCloudData(m_pointCloud);
        //m_ray = new Ray(Vector3.zero, Vector3.up);
        //m_cachedResults = m_octTree.QueryAgainstNodesRay(m_ray, 3);

        m_trajectory = new Trajectory();

        Vector3 origin = Vector3.zero;
        Vector3 dir    = Vector3.up;
        float   time   = 0.0f;

        for (int i = 0; i < 50; ++i)
        {
            Ray ray = new Ray(origin, dir);
            m_trajectory.AddSegment(time, ray);

            time   += 0.5f;
            origin += dir;
            dir     = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-10.0f, 10.0f), Random.Range(5.0f, 5.0f)).normalized;
        }

        Profiler.BeginSample("Query result");
        m_cachedResults = new List <CachedResult>();
        foreach (var segment in m_trajectory.TrajectorySegments.Values)
        {
            var result = m_octTree.QueryAgainstNodesRay(segment.Ray, 4);

            if (result.Count > 0)
            {
                m_cachedResults.Add(new CachedResult
                {
                    Time   = segment.Time,
                    Result = result
                });
            }
        }
        Profiler.EndSample();

        m_testPlayer = FindObjectOfType <TestPlayer>();
    }